Saturday, February 20, 2010

Welcome

Welcome to my blog Doujin Game Reviews.

I made this blog hoping it would help people find the doujin games they once played but now don't remember the name of. Furthermore, I hope I'll encourage people to try out doujin games they might have never played before. I hope my reviews will get better over time.

The reviews will consist of pictures, the review itself and a quick summary at the end. The summary is there so that anyone can quickly find out whether or not the game is for him. 

For a huge amount of doujin games, you can check the blog http://doujin-games88.net/

Finally, I have to say I hope you all enjoy the reviews and please give me feedback.


じゃ、またね。
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Monday, February 15, 2010

Super Nin-e Sisters


Genre: Platform
Dimensions: 2D
Setting: Windows
Players: 1p


Today I bring you Super Nin-e Sisters. It’s a simple 2d side scrolling games, its basically a Mario clone.

For those who didn’t play Mario (go play it), you move from left to right jumping over chasms and collect coins. To defeat enemies you must jump on their head. There are floating bricks that you hit with your head. They may give you coins, mushrooms, or lives. Once you collect a mushroom you grow bigger and then if you get hit you don’t die immediately but return to your previous size. Finally if you are big and collect a flower you gain the ability to shoot (but you return to a smaller size and lose that ability once you get hit). During the level you can go through pipes and use short cuts.

Ok that summarizes Mario and a great deal of Super Nin-e Sisters. There are a few differences though, the level design is windows, meaning you jump on “My computer” and go into apps at the end of the level. Considering that Super Mario is an NES game Super Nin-e Sisters boasts a couple of times higher resolution. Besides the visuals, a few things are changed in the levels like the placement of enemies, bricks and secrets.
So it might sound like a nice substitute for Mario.

But Super Nin-e Sisters has its fair share of problems. The controls are pretty frustrating, you can’t play the game with a keyboard but instead you must use a mouse, it’s tedious and virtually impossible. Fortunately you can use a game pad, but the jumping segments are still pretty hard. The main problem is that you can jump higher by running and in some areas you don’t have too much space to maneuver easily. Even if you manage to jump on the platform its not uncommon to fall of the other end.

If you love Mario, than don’t suggest playing this game. This is an interesting game to try seeing how Mario would look in a windows theme but don’t expect anything more than that. It’s fun to try but it won’t hold your attention too long.


Graphics: It’s interesting seeing a Mario clone, but with an windows theme. The graphics are ok, but there is no where enough diversity.

Controls: Unresponsive and clunky. It’s pretty much unplayable with a mouse. The platforming parts that need precision are almost impossible.

Story: There is no story, not even the text when you get to the end of the level with lava.

Gameplay: Pretty frustrating. It’s more fun to play Mario.

Replay value: None, this game is the type that you try once and you don’t play again. You can select the level from which you want to start at the beginning. Levels don’t have a checkpoint, the last level is torture.

Best moment: managing to jump up to destroy the enemy that throws recycle bins in level 2000 – 1.


Official site: http://www.F-Team.org
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Thursday, February 4, 2010

Suica32


Genre: Bullet hell shooter
Dimensions: 2D
Setting: Abstract
Players: 1p


Today I’ll do a review about Suica32, the most simple doujin game I ever played.

When you launch the game you’ll be greeted with the main menu. Its basically just the name of the game. Pressing any button will initialize the game. The game has a vast number of buttons. You can press the fire key to fire. The Dpad or arrow keys are for moving. That’s it.

With overly complex controls out of the way let’s talk about gameplay a little. You pilot a girl (moving her is painfully slow) while shooting other girls. Once you reach a certain amount of points (indicated in the top left) you get an extra life and you firing style changes. So at the beginning you shoot only straight ahead after, then you shoot in to 2 directions (left and right), the third upgrade lets you shot backward and forward at the same time, the forth shoots bullets around you in a short proximity, while the fifth one shots around you. After that you return to the first fire type and it keeps going round.

Enemies are also very varied they come in 1 shape and 2 sizes. The way they fire differs. Some fire in a radial way, others fire small bursts, but they all can only withstand one bullet, the exception being the ones who fire lasers who are very resilient. Once something hits you lose a life the screen gets cleared from the enemies and you get a huge amount of points (yea ridiculous).

There are boss fights in the game usually they end in a couple of seconds no matter who wins. They look exactly like the normal enemies only a lot bigger (what am I saying there are no normal enemies they are all the same). They fire a lot of bullets but if you know their patterns it’s not too difficult to beat them.
One last thing and I probably said everything there is about this game. Once you have only one life remaining, you start to glow red and your shots get stuck onto enemies so, that you can kill the laser shooters (and even bosses) in seconds.

That pretty much sums up this game. Even though I made it sound like this game is way too simple, it’s quite fun, I’d suggest everyone to try it because of its simplicity and interesting design choices (getting hit gives you a lot of points), but just don’t except too much depth.


Graphics: Cute player character and cute enemy sprite. The background is just sky. There are almost no effects.

Controls:
One button, and the buttons for moving.

Story:

Gameplay: Fun and hard, but basically it’s a survival game so you just play it until you lose. Has a few interesting twists (like getting a lot of points when dying and the sixth weapon is worse than the previous one).

Replay value:
Unless you are trying to get a high score, this game is fun for a few minutes.

Best moment: Having a good weapon, gaining a level gaining a life and getting a awful weapon and losing a life after that.


Official site: http://aims.dna-softwares.com/
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Monday, February 1, 2010

Drill Milky Punch


Genre: Fighting, Party
Dimensions: 2D
Setting: Abstract
Players: 1-6


Till now I have only made reviews of single player games. Time for that to change. Today I’ll review Drill Milky Punch.
Drill milky punch is essentially a fighting party game, where the characters work together (or against one another) fighting thousands and thousands of enemies. The main feature is the ability to play with up to 5 buddies (yes that’s right, 6 players in total).

The game uses 4 buttons (you’ll probably use just use attack and maybe pause to go to the toilet). The most used button is attack, it attacks the enemy and launches him backward, if he hits someone that person also flies backwards. So this usually results in waves of destruction, by hitting only one enemy. The next button is stun, it stuns the enemies for a couple of seconds. I really don’t know who uses this, because almost every hit results in an instant kill (except for bosses). Even if you stun a boss if anything hits him the stun is over, so it’s pretty much useless. There is also a button that locates your character, so that you don’t get confused in matches with a lot of people. Finally there is the pause button which is self explanatory.

The charge attack gives this game some flavor. Once the attack becomes charged you can hurl the enemy further, making even bigger combos. The stun also has a charge, but I really don’t know whether this prolongs the stun time. You can get additional points by collecting food that enemies drop, or by throwing enemies into that food.

There are a lot of enemy types dolls, aliens, cooks, killer plants that shot fire balls. You usually have to know you to react to which enemy type in order to survive. Having yourself surrounded by killer plants almost always results in lost lives. You can take a few hits before losing one life, the invincibility time between every hit is almost nonexistent, but after you die you get a couple of seconds of invincibility. Bosses are usually the only enemies that don’t multiply and they can take a huge beating. Bosses come in the form of girls, cars, potatoes (?).

There are six characters to choose from, they all use close ranged attack, except the nekko mimi that fires an arrow. I think this makes the game a little unbalanced, especially if you are playing against someone.

Like I said the main feature of this game is playing it with someone, the more the merrier. There are 2 game modes, one is arcade mode that lasts until all the players die. The second mode is time attack where you get 2 or 5minutes to get as many points as possible. Time attack is just for one player, but you can still compete with other people by showing them your score. The arcade mode has game types when playing with more than 1 player. There is normal where players can’t hurt each other directly, nor hurt each other indirectly using enemies. The second game type is Battle Royale, Where players can fight each other.

The music is forgettable, the graphics are cute. But the backgrounds are just boring, they are always the same. You can pick one at the beginning of the stage but it remains the same during entire game.

This game only becomes really fun if you play it with someone. If you don’t have friends this game can get boring after a few time attack games, so what are you waiting for go make some friends.


Graphics: Cute characters, cute enemies. The amount of enemies can change in a second. The background is just one image.

Controls: 4 buttons. Attack (you get a charged attack by holding down attack), Critical (also has charge), find (finds you character in the chaos), pause.

Story: No story. Honestly I couldn’t figure out how they could make a story with so many different enemy types.

Gameplay: It’s really fun when you have someone to play with. It supports up to 6 playes (2 on the keyboard). 

Replay value: Alone, none. The more people the longer its replay value.

Best moment: Cleaning the entire screen by hitting one enemy with a charged attack.


Official site: http://www13.plala.or.jp/french/dmp.htm
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Thursday, January 28, 2010

Mimizu Panzer


Genre: Shooter, Snake
Dimensions: 2D
Setting: War
Players: 1


Mimizu Panzer is shooting game that resembles the game snake. You move around and shoot enemy turrets and for every one you destroy you become longer (it’s a tank I think). You only have 2 buttons out of which you’ll only use one the one for shooting (the other is self destruct). Shooting might be effective at the beginning but in later stages when you go against turrets that are much more resistant shooting at them is useless.

So how do you going around defeating enemies? Well there is an interesting twist if an enemy attacks your body (not the head), the segment starts to glow and if you shoot it after that it becomes a huge flame thrower. So you should make a path next to the enemy turn around and shot that segment and it’ll destroy anything in its path. Your segments remain intact even after you shot them, but you need to recharge them with enemy fire to use them again. Every destroyed enemy will give you a new segment, and every time you get shot in the head you die and lose half of your segments. The length of your tank is both you greatest advantage and disadvantage. The longer it is the easier enemy fire will hit it and the easier you’ll shoot at it. Also you’ll be able to hide behind it for defense. But the problem is the longer it gets the less space you have to hide so you’ll have to conserve space and hurry to finish the level.

The enemies are varied. There different kinds of turrets that come in all shapes and sizes. You’ll also come across helicopters that can easily fire at you from the side you are hiding. There are also boss fights which require you to change your tactics.

The game starts in a desert and there are some objects you can destroy, but you are confided in a boxed space in each level. From what I’ve seen later levels have a change of scenery. The graphics are ok and the explosions are nicely done. The music is nice, but the sound effects aren’t too impressive.

The game allows you to record replays so you can show your mad skills to other people. And there is an option to continue so you can resume the game from the level which you last died at. You start with number of segments you had on your last try.

This is a nice game which can get hard at times, but considering there is an option to continue from where you left off (you can continue an infinite number of times), the games is playable even if you are not a hardcore gamer.


Graphics: Nice but nothing spectacular. Effect of your tank when it blows up is good.

Controls: They are really good. I never had a problem with them. Only 2 buttons (fire and self-destruct). One big minus is there is no pause button.

Story: There are 3 screens of dialog at the beginning, but after that there is no story until the boss battles.

Gameplay: A very fun shooting game, requires a lot of thinking and planning. It can get very hard at times.

Replay value: I am not too sure how much replay value this game has. But it’s always fun to see how many levels you can pass without dying (it can be really frustrating then).

Best moment: Killing an enemy while being destroyed, and still getting a level clear.


Official site: http://nepiaworld.com/menu/works/mimipan/index.html
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Monday, January 25, 2010

Sispri Guantlet


Genre: Bullet hell shooter
Dimensions: 2D
Setting: Si-Fi
Players: 1


So today I’ll do the review for Sispri Guantlet, this has to be one of my favorite doujin games. The name is short for Sister Princess Gauntlet, the characters are based on the ones in the anime Sister Princess.

At the beginning you pick a character with each having her own distinct weapon and special attack. The first thing that will happen to you is you’ll be beaten down a few times until figure what you should destroy first. You have to make you way to the exit of every level, on the way you’ll see tons and tons of enemies various shapes and sizes (who are all the same gender if you don’t count the giant robots), killing them will give you a little exp which will help you level up. Not getting hit by bullets that are very close to you greatly fills your level up meter. Once you gain a new level you become invincible for a few seconds, so it’s vital to know when to start going close to bullets to level up. Also on the map you’ll see floating hearts. The enemies keep coming out of these forever until you destroy them so you better be sure you destroyed every single one of those spawn points otherwise the enemies will multiply like bacteria. I am not kidding. A part of the level you previously cleared can get covered up with enemies in a minute. To aid you have power ups such as stronger attacks (a potion you get), food for healing (which never heals enough), hovering pods that shoot (very useful for small enemies) and even other characters. If you find another character you can pick her up and switch whenever you want. The plus side is you have another continue if you main character dies. The minuses are you have to level every character independently and also give them power ups and food independently but they really can help when you just want to survive to the next healing food item.

Leveling up from what I have seen just raises you max hp bar by one pixel, while you remain having the same amount of hp. Besides the invincibility, you get different looking weapons or more bullets on some levels. For example on level 7 the disk weapon starts to look more deadly while a character with a gun fill fire more bullets at a time.

The game possesses a timer and once it runs out its not game over, but small enemies spawning in random locations will appear, as time passes they will spawn faster and faster. The only way to stop this is to get to the exit as soon as possible or to find a hourglass that will restore some time. But be warned some hourglasses are invisible until attacked enough.

There is also one very interesting thing, it’s an object which once you touch you spend all your time and enemies start spawning, but you get exp for the time that was spent. So it’s your decision if and when you spend time for exp. If you are skilled you can get exp and find an hourglass and get exp again.

The levels are varied from beaches, underground bases, mansion gardens, and a great thing about it is that the game isn’t linear. As early as the second mission you find two exit points and chose which one you want to use. This makes the game interesting for multiple playthroughs. There is quite a bit of exploring to do on every stage. Sometimes you need a keycard to go through a door, there are even times when the door you have a keycard for has an exit and another keycard enabling you to find another exit.

The music is pretty cool I got quite addicted to one tune. The graphics are cute, like I said all the characters are female. There are usually a huge number of enemies on screen at any time. You’ll see screens filled with so many enemies that they are unable to move until you rid them of their suffering and stop their sisters spawning. The bullets they fire come in all shapes and sizes from circles, stars, hearts, fire, light sabers, pompoms, cutlery, tools, lasers, bazooka that fires tons of bullets (but is limited to 3 shots then it just shoots one bullet). Some weapons can even be shot down.
The game seems to have quite a few versions. Depending on the version of the game you’ll have more or less characters. The one on the official site has only 4. Besides those I haven’t seen any other differences.

The game is fun years after I first played it. It never seems to get boring and repetitive, because it has quite a lot of interesting decisions. On the other hand the game is frantic and merciless. I got beaten down a ton of times before I got a hang of it. But unlike old games where the difficulty is based on the memory of where you last died, here its sheer skill.

Sispri Guantlet is a cute fun and very well made game, unfortunately the difficulty will turn down a lot of potential players, but since I guess anyone reading this will like hard doujin games have a go at it!


Graphics: Cute, everything is exploding with effects (and enemies) during the whole game. Sometimes it’s hard to see what’s going on. 

Controls: Precise, the movement and shooting is always accurate. But I have a hard time doing the special.

Story: No story, none needed.

Gameplay: Fun, addictive and monstrously hard.

Replay value: I’m still playing after a few years, it never once got repetitive.

Best moment: Finding a spot where I could just hold the button and keep destroying every enemy that spawns, after that I put something on the button, and went to eat.



Official site: http://d5-dot.net/sg/index.html
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Thursday, January 21, 2010

Touhou Typing Reverie



Genre: Typing
Dimensions: 2D
Setting: Visual Novel
Players: 1


Considering that I started making reviews of doujin games I had to do this one. Years passed since the first time I played this game, I hardly managed to find the name of this game again.

Touhou Typing Reverie is like the name says a typing game, you see letters, words and  characters and must type them like a super human. The first time I played this game I was mercilessly beaten again and again, and once I finished that stage the next one had 3 battle against the same enemy in one go, I played and played, it was frustrating, and with all my skills I managed just to complete half of the words required before time runs out.

So years after that I accidently hit space and figured out that if you press space before typing  the word you type will count as 2 (also if you make a mistake it’ll do double the damage). And then I finished easy without a retry.

Still this game is very fun and entertaining. The words you get aren’t English instead they are Japanese and there is a lot of English words in Japanese (making it hard to forcefully type English words wrong – like sofutoku-rimu instead of soft cream). There is a lot of dialog in-between stages and by holding enter it can quickly be skipped. The game starts out by typing syllables, with a mini game after that where you type falling letters, and then you fight enemies by typing what is written, there is always some new twist to the stage and it’s never boring. In one stage the lights keep going out and you must type as quickly as possible when they are on, in another stage each mistake freezes you for a couple of seconds, when you fight against a rabbit girl most of her words are usagi (meaning rabbit in Japanese). There is always enough variety for it to never feel monotonous.

The graphics are 2D and pretty cute. The game plays out as a visual novel, during the typing parts text is at the bottom and characters are at the top.

If you want to practice typing using a fun and interesting game which at the same time is challenging this is a great must for you, but even if you are not into typing games you might enjoy it.


Graphics: They look just like in any visual novel, but really what would you expect from a game where you type text?

Controls: If you know how to type you know how to play. I had no problems with the controls at all.

Story: A lot of dialog between every stage, a lot of different characters.  Everything is in Japanese.

Gameplay: Fun and educational, you’ll have a hard time to find that somewhere else.

Replay value: I could play the same stage over and over. I think the game will always be fun and exciting except if you are an expert typist then this game probably will be boring with the first play through.

Best moment: Finding out the spacebar does something.



Official site: http://www.geocities.jp/hrhkd234/yoshii/siou/index.html
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