Showing posts with label Side Scrolling. Show all posts
Showing posts with label Side Scrolling. Show all posts

Monday, February 15, 2010

Super Nin-e Sisters


Genre: Platform
Dimensions: 2D
Setting: Windows
Players: 1p


Today I bring you Super Nin-e Sisters. It’s a simple 2d side scrolling games, its basically a Mario clone.

For those who didn’t play Mario (go play it), you move from left to right jumping over chasms and collect coins. To defeat enemies you must jump on their head. There are floating bricks that you hit with your head. They may give you coins, mushrooms, or lives. Once you collect a mushroom you grow bigger and then if you get hit you don’t die immediately but return to your previous size. Finally if you are big and collect a flower you gain the ability to shoot (but you return to a smaller size and lose that ability once you get hit). During the level you can go through pipes and use short cuts.

Ok that summarizes Mario and a great deal of Super Nin-e Sisters. There are a few differences though, the level design is windows, meaning you jump on “My computer” and go into apps at the end of the level. Considering that Super Mario is an NES game Super Nin-e Sisters boasts a couple of times higher resolution. Besides the visuals, a few things are changed in the levels like the placement of enemies, bricks and secrets.
So it might sound like a nice substitute for Mario.

But Super Nin-e Sisters has its fair share of problems. The controls are pretty frustrating, you can’t play the game with a keyboard but instead you must use a mouse, it’s tedious and virtually impossible. Fortunately you can use a game pad, but the jumping segments are still pretty hard. The main problem is that you can jump higher by running and in some areas you don’t have too much space to maneuver easily. Even if you manage to jump on the platform its not uncommon to fall of the other end.

If you love Mario, than don’t suggest playing this game. This is an interesting game to try seeing how Mario would look in a windows theme but don’t expect anything more than that. It’s fun to try but it won’t hold your attention too long.


Graphics: It’s interesting seeing a Mario clone, but with an windows theme. The graphics are ok, but there is no where enough diversity.

Controls: Unresponsive and clunky. It’s pretty much unplayable with a mouse. The platforming parts that need precision are almost impossible.

Story: There is no story, not even the text when you get to the end of the level with lava.

Gameplay: Pretty frustrating. It’s more fun to play Mario.

Replay value: None, this game is the type that you try once and you don’t play again. You can select the level from which you want to start at the beginning. Levels don’t have a checkpoint, the last level is torture.

Best moment: managing to jump up to destroy the enemy that throws recycle bins in level 2000 – 1.


Official site: http://www.F-Team.org
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Wednesday, January 20, 2010

Blood Over


Genre: Side scrolling, Shooter
Dimensions: 3D
Setting: Horror
Players: 1


The first thing you will notice about blood over is that it is all rendered in 3d. The game is fast paced, and it has a variety of attacks. The story keeps the player playing and wondering what will happen next. Even though I didn't understand what they were saying, most of the time it’s pretty obvious from the cut scenes.

The gameplay might be a little repetitive. You use 3 buttons, shoot, kick and the call maid. The interesting thing is that you can fire a gun by inputting different commands (down forward shoot, forward down forward shoot), that also works for the kick. You have a maid with you who doesn't do anything until you press the button for her, then she uses a minigun and kills most of the enemies on the screen, but you are limited to how much you can use this. The boss battles are always fun interesting and well designed, but they are at the same time very frustrating. During the boss battles usually one enemy hit can take almost all your life so it's crucial to be able to dodge enemy attacks in split seconds, be it jump or slide. Usually one maid call won’t kill the boss, but it makes you invulnerable during it so it’s a big help. There is also a blood mode, which you get once you kill enough enemies, but any hit from an enemy will disable it.

One of the most interesting things I saw in this game is that if you play the game perfectly from the begging and keep getting huge combos the game will go to hard mode, but you can't select hard mode when you start the game, so it’s always a challenge playing it.


Graphics: The graphics are fine, they are 3d, but they are not very detailed and the models are low poly. The effects have little detail.

Controls: The controls do their job, but sometimes the character doesn't behave the way you want her, so it can get frustrating during the boss battles and parts where you need to dodge.

Story: It seems deeper than in most games of this type. There are numerous cut scenes. You also see a lot of dialog between missions. From what I understand the story is very interesting.

Gameplay: The toughness of the game keeps the player always at the edge of his seat, it can get a bit too hard and unfair at times (try fighting 2 bosses who are faster than you at the same time), but all in all, the variety of the levels and bosses keeps you going.

Replay Value: The game is fun, but at the same time it’s not a game you'd play again. The combos and rankings help this a little, also the auto hard mode is interesting and it’s interesting to see what the next level is and who is the next boss is. If you die in a later part of the game it's pretty hard to force yourself to play it from the beginning.

Best moment: The game going to hard mode on the first stage.


Official site: http://arthearts.net/9th-night/
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